Workshop Title
Designing Social Websites
Presenter
Christina Wodtke (Boxes and Arrows)
It’s true. I attended two workshops pretty much on the same topic. The information presented in each was quite different, though, so it was good to have absorbed both.
Instructables has implemented a hodge-podge of social features, many of which have increased user engagement. But it’s hard to know how to move forward: How do we tie these together? What’s the full set of user behaviors we’re ultimately aiming to support?
The prior workshop (my last post) went into detail on a comprehensive set of social software design patterns. What problems can be addressed, what behaviors encouraged, and how? Christina Wodtke’s talk delved deeper into the theory of social software. What is the case for doing it in the first place?
In this workshop, Instructables was used as a case study at several points in small groups and by the whole room. I gleaned a lot of insight from these conversations on why social features would improve Instructables, and how. More importantly, I’m recognizing now that a number of buzz-worthy features won’t actually benefit us much.
Detailed notes, links, images, and the full slide deck can be found after the jump.
Note: By the way, I’ve noticed upon reading over my notes that it can be unclear what parts are the speaker’s thoughts and which are my comments. Sometimes my interjections are bolded, sometimes they are in brackets, and sometimes neither. I hope it can be inferred from context, but I apologize for any confusion.
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